Vault 112: Sadistic Simulation magic the gathering card art
Fallout (pip)
#123rare English Foil

Vault 112: Sadistic Simulation
2
islandmountain

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy counters).

III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.

Illustrated by Anton Solovianchyk
Links
Legalities
Not Legal
standard
Not Legal
historic
Not Legal
pioneer
Not Legal
Modern
Legal
Legacy
Not Legal
pauper
Legal
vintage
Legal
Commander
Not Legal
brawl
Not Legal
alchemy
Rulings
{E} is the energy symbol. It represents one energy counter.
2024-03-08wotc
Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024-03-08wotc
Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-03-08wotc
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-03-08wotc
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
2024-03-08wotc
Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-03-08wotc
Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-03-08wotc
If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
2024-03-08wotc
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.
2024-03-08wotc


Alternate Printings

Vault 112: Sadistic Simulation magic the gathering card art
Normal: N/A | Foil: $5.86
Vault 112: Sadistic Simulation magic the gathering card art
Normal: $0.15 | Foil: $1.40





Dumb Dragon Logo
Sign up for exclusive updates, community events, subscriber-only deals, and a 10% off coupon.

© 2025 Dumb Dragon LLC. All rights reserved.