Final Fantasy (fin)
#201 • uncommon • English • Foil
#201 • uncommon • English • Foil
Sidequest: Raise a Chocobo // Black Chocobo
Enchantment // Creature — Bird
When this enchantment enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
At the beginning of your first main phase, if you control four or more Birds, transform this enchantment.
//
When this permanent transforms into Black Chocobo, search your library for a land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, Birds you control get +1/+0 until end of turn.
At the beginning of your first main phase, if you control four or more Birds, transform this enchantment.
//
When this permanent transforms into Black Chocobo, search your library for a land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, Birds you control get +1/+0 until end of turn.
Illustrated by Miho Midorikawa & Sansyu
Links
Legalities
Legal
standardLegal
historicLegal
pioneerLegal
ModernLegal
LegacyNot Legal
Legal
vintageLegal
CommanderLegal
brawlLegal
alchemyRulings
If this card somehow enters the battlefield with its back face up, it didn't transform, so you won't search.
2025-06-06 • wotc
Sidequest: Raise a Chocobo's last ability checks at the moment it would trigger to see if you control four or more Birds. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you don't control four or more Birds at that time, the ability won't resolve and none of its effects will happen.
2025-06-06 • wotc

