Bloomburrow Commander (blc)
#219 • uncommon • English • Non-Foil
#219 • uncommon • English • Non-Foil
Garruk's Uprising 
2
Enchantment
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Illustrated by Wisnu Tan
Links
Legalities
Legal
standardLegal
historicLegal
pioneerLegal
ModernLegal
LegacyNot Legal
Legal
vintageLegal
CommanderLegal
brawlLegal
alchemyRulings
The first ability of Garruk's Uprising has you draw just one card, no matter how many creatures you control with power 4 or greater.
2024-11-08 • wotc
If you don't control a creature with power 4 or greater immediately after Garruk's Uprising enters, its first ability won't trigger. If you don't control one as the ability resolves, you don't draw a card. They don't have to be the same creature both times, however.
2024-11-08 • wotc
If one or more static abilities that apply to a creature entering change its power, those abilities are considered when determining whether Garruk's Uprising's last ability triggers. The same is true for replacement effects that apply to it, such as entering with one or more +1/+1 counters or entering as a copy of another creature.
2024-11-08 • wotc
Once the last ability of Garruk's Uprising has triggered, lowering the power of the creature or removing it from the battlefield won't stop you from drawing a card.
2024-11-08 • wotc