Outlaws of Thunder Junction (otj)
#135 • common • English • Foil
#135 • common • English • Foil
Mine Raider 
2
Creature — Human Rogue
Trample
When this creature enters, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
When this creature enters, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with "
Illustrated by Warren Mahy
Links
Legalities
Legal
standardLegal
historicLegal
pioneerLegal
ModernLegal
LegacyLegal
pauperLegal
vintageLegal
CommanderLegal
brawlNot Legal
Rulings
A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn't matter if it has more than one of those creature types; as long as it has at least one, it's an outlaw.
2024-04-12 • wotc
Outlaw is not a creature type. If an effect asks you to choose a creature type, you can't choose outlaw.
2024-04-12 • wotc
If an ability refers to an outlaw or whether a player controls an outlaw, it's referring only to permanents with one or more of the creature types specified above. Notably, it's not referring to any spell or card not on the battlefield. However, other abilities may refer to an "outlaw spell" or "outlaw card" in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
2024-04-12 • wotc