Outlaws of Thunder Junction (otj)
#62 • uncommon • English • Foil
#62 • uncommon • English • Foil
Plan the Heist 

2
Sorcery
Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Plot
3
3
Illustrated by Fariba Khamseh
Links
Legalities
Legal
standardLegal
historicLegal
pioneerLegal
ModernLegal
LegacyNot Legal
Legal
vintageLegal
CommanderLegal
brawlNot Legal
Rulings
You’ll only surveil 3 if you have no cards in hand when Plan the Heist resolves, but you’ll still draw three cards either way.
2024-04-12 • wotc
Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
2024-04-12 • wotc
Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
2024-04-12 • wotc
You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
2024-04-12 • wotc
If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
2024-04-12 • wotc
If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2024-04-12 • wotc