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#14 • rare • English • Foil
#14 • rare • English • Foil
Martial Law 

2
Enchantment
At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Illustrated by Tyler Jacobson
Links
Legalities
Not Legal
Not Legal
Legal
pioneerLegal
ModernLegal
LegacyNot Legal
Legal
vintageLegal
CommanderNot Legal
Not Legal
Rulings
Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
2013-04-15 • wotc
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
2013-04-15 • wotc
If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
2013-04-15 • wotc
If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
2013-04-15 • wotc
If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
2013-04-15 • wotc
When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
2013-04-15 • wotc