MTG Arena Promos (pana)
#1 • mythic • English • Non-Foil
#1 • mythic • English • Non-Foil
Ral, Izzet Viceroy 

3
Legendary Planeswalker — Ral
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
−3: Ral deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
−8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."
−3: Ral deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
−8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."
Illustrated by Daniel Ljunggren
Links
Legalities
Not Legal
Legal
historicLegal
pioneerLegal
ModernLegal
LegacyNot Legal
Legal
vintageLegal
CommanderLegal
brawlNot Legal
Rulings
If you have only one card in your library, Ral's first ability puts it into your hand. Nothing is put into your graveyard.
2018-10-05 • wotc
If any exiled cards you own are face down, they have no characteristics. If they're normally instants or sorceries, they won't be counted for Ral's second ability.
2018-10-05 • wotc
The emblem created by Ral's last ability is colorless. The damage it deals is from a colorless source.
2018-10-05 • wotc
The triggered ability of Ral's emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
2018-10-05 • wotc
If the target permanent or player becomes an illegal target for the triggered ability of Ral's emblem, the ability doesn't resolve. You don't draw two cards.
2018-10-05 • wotc