Chains of Custody magic the gathering card art
Foundations Jumpstart (j25)
#180common English Non-Foil

Chains of Custody
2
plains

Enchantment — Aura

Enchant creature you control

When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.

Enchanted creature has ward
2
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
2
.)

Illustrated by Bruno Biazotto
Links
Legalities
Not Legal
standard
Legal
historic
Not Legal
pioneer
Not Legal
Modern
Legal
Legacy
Legal
pauper
Legal
vintage
Legal
Commander
Legal
brawl
Not Legal
alchemy
Rulings
If Chains of Custody leaves the battlefield before its second ability resolves, the target permanent won't be exiled.
2022-12-02wotc
Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
2022-12-02wotc
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
2022-12-02wotc
If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.
2022-12-02wotc


Alternate Printings

Chains of Custody magic the gathering card art
Normal: $0.24 | Foil: N/A
Chains of Custody magic the gathering card art
Normal: $0.18 | Foil: N/A





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