Foundations Jumpstart (j25)
#180 • common • English • Non-Foil
#180 • common • English • Non-Foil
Chains of Custody 
2
Enchantment — Aura
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward
2
2
Illustrated by Bruno Biazotto
Links
Legalities
Not Legal
Legal
historicNot Legal
Not Legal
Legal
LegacyLegal
pauperLegal
vintageLegal
CommanderLegal
brawlNot Legal
Rulings
If Chains of Custody leaves the battlefield before its second ability resolves, the target permanent won't be exiled.
2022-12-02 • wotc
Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
2022-12-02 • wotc
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
2022-12-02 • wotc
If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.
2022-12-02 • wotc