Wild Swing magic the gathering card art
Shadowmoor (shm)
#108uncommon English Foil

Wild Swing
3
mountain

Sorcery

Choose three target nonenchantment permanents. Destroy one of them at random.

Illustrated by Richard Kane Ferguson
Links
Legalities
Not Legal
standard
Not Legal
historic
Not Legal
pioneer
Legal
Modern
Legal
Legacy
Not Legal
pauper
Legal
vintage
Legal
Commander
Not Legal
brawl
Not Legal
alchemy
Rulings
You target three permanents as you cast Wild Swing. You don’t randomly choose which one will be destroyed until Wild Swing resolves. If one of those permanents has become an illegal target by then, you randomly choose between the other two. If two of those permanents have become illegal targets by then, there is no random choice — the remaining permanent is destroyed.
2008-05-01wotc
As Wild Swing resolves, there is no time to react between the time a permanent is chosen at random and the time it’s destroyed. If you want to put a regeneration shield on one of those permanents, or sacrifice it for some effect, or anything else, you must do so before Wild Swing resolves (and before you know which one of the permanents will be chosen at random).
2008-05-01wotc


Alternate Printings

Wild Swing magic the gathering card art
Normal: N/A | Foil: N/A
Wild Swing magic the gathering card art
Normal: $0.12 | Foil: $0.67





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