Shadowmoor (shm)
#108 • uncommon • English • Foil
#108 • uncommon • English • Foil
Wild Swing 
3
Sorcery
Choose three target nonenchantment permanents. Destroy one of them at random.
Illustrated by Richard Kane Ferguson
Links
Legalities
Not Legal
Not Legal
Not Legal
Legal
ModernLegal
LegacyNot Legal
Legal
vintageLegal
CommanderNot Legal
Not Legal
Rulings
You target three permanents as you cast Wild Swing. You don’t randomly choose which one will be destroyed until Wild Swing resolves. If one of those permanents has become an illegal target by then, you randomly choose between the other two. If two of those permanents have become illegal targets by then, there is no random choice — the remaining permanent is destroyed.
2008-05-01 • wotc
As Wild Swing resolves, there is no time to react between the time a permanent is chosen at random and the time it’s destroyed. If you want to put a regeneration shield on one of those permanents, or sacrifice it for some effect, or anything else, you must do so before Wild Swing resolves (and before you know which one of the permanents will be chosen at random).
2008-05-01 • wotc