Outlaws of Thunder Junction (otj)
#130 • common • English • Foil
#130 • common • English • Foil
Irascible Wolverine 
2
Creature — Wolverine
When this creature enters, exile the top card of your library. Until end of turn, you may play that card.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Plot
2
2
Illustrated by Darrell Riche
Links
Legalities
Legal
standardLegal
historicLegal
pioneerLegal
ModernLegal
LegacyLegal
pauperLegal
vintageLegal
CommanderLegal
brawlNot Legal
Rulings
You pay all costs and follow all normal timing rules for a card played from exile with Irascible Wolverine’s first ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
2024-04-12 • wotc
Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
2024-04-12 • wotc
Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
2024-04-12 • wotc
You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
2024-04-12 • wotc
If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
2024-04-12 • wotc
If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2024-04-12 • wotc