Barrowin of Clan Undurr magic the gathering card art
Adventures in the Forgotten Realms (afr)
#336uncommon English Foil

Barrowin of Clan Undurr
2
plainsswamp

Legendary Creature — Dwarf Cleric

When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.)

Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.

Illustrated by Russ Nicholson
Links
Legalities
Not Legal
standard
Legal
historic
Legal
pioneer
Legal
Modern
Legal
Legacy
Not Legal
pauper
Legal
vintage
Legal
Commander
Legal
brawl
Not Legal
alchemy
Rulings
Barrowin of Clan Undurr's last ability works even if it wasn't on the battlefield when you completed a dungeon.
2021-07-23wotc
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23wotc
Moving into a dungeon room will cause its room ability to trigger.
2021-07-23wotc
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23wotc
A player may only have one dungeon in the command zone at a time.
2021-07-23wotc
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23wotc
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23wotc
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021-07-23wotc
Dungeons are removed from the game as a state-based action.
2021-07-23wotc
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23wotc
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23wotc


Alternate Printings

Barrowin of Clan Undurr magic the gathering card art
Normal: $0.10 | Foil: $0.27
Barrowin of Clan Undurr magic the gathering card art
Normal: $0.09 | Foil: $0.22





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