Khans of Tarkir Promos (pktk)
#207s • rare • English • Foil
#207s • rare • English • Foil
Temur Ascendancy 


Enchantment
Creatures you control have haste.
Whenever a creature you control with power 4 or greater enters, you may draw a card.
Whenever a creature you control with power 4 or greater enters, you may draw a card.
Illustrated by Jaime Jones
Links
Legalities
Not Legal
Legal
historicLegal
pioneerLegal
ModernLegal
LegacyNot Legal
Legal
vintageLegal
CommanderLegal
brawlNot Legal
Rulings
If a creature is entering the battlefield under your control, consider static abilities to determine whether its power is 4 or greater. Spells, activated abilities, and triggered abilities can't be used to raise the creature's power in time to have Temur Ascendancy's last ability trigger or to lower it in time to stop it from triggering.
2021-03-19 • wotc
Once the last ability of Temur Ascendancy has triggered, lowering the power of the creature won't stop you from drawing a card.
2021-03-19 • wotc
If Temur Ascendancy leaves the battlefield, creatures you control lose haste. If they haven't been under your control since the turn began and don't otherwise have haste, they can't attack this turn. If they've already attacked, they remain attacking creatures.
2021-03-19 • wotc