Fallout (pip)
#366 • rare • English • Foil
#366 • rare • English • Foil
Codsworth, Handy Helper 
2
Legendary Artifact Creature — Robot
Commanders you control have ward .
: Add 
. Spend this mana only to cast Aura and/or Equipment spells.
: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
2
Illustrated by Alex Konstad
Links
Legalities
Not Legal
Not Legal
Not Legal
Not Legal
Legal
LegacyNot Legal
Legal
vintageLegal
CommanderNot Legal
Not Legal
Rulings
Once a commander’s ward ability has triggered, causing that commander to lose ward by removing Codsworth won’t affect the ability. The appropriate player will still have to pay {2} or see their spell or ability countered.
2024-03-08 • wotc
You can’t spend mana generated by Codsworth’s second ability to activate abilities of Auras or Equipment. This includes paying equip costs.
2024-03-08 • wotc
The Aura or Equipment you target with Codsworth’s last ability doesn’t have to be attached to a creature you control when you target it. You just have to control the Aura or Equipment you’re targeting as well as the creature you’re targeting.
2024-03-08 • wotc
If either target of Codsworth’s last ability is an illegal target as the ability resolves, the ability won’t do anything. If both targets are illegal, the ability won’t resolve. If the target Aura or Equipment is already attached to the target creature, nothing happens.
2024-03-08 • wotc
As Codsworth’s last ability resolves, if the target Aura or Equipment can’t legally be attached to the target creature (for example, because the creature has protection from enchantments or protection from artifacts), the target Aura or Equipment won’t move.
2024-03-08 • wotc