Fallout (pip)
#342 • rare • English • Foil
#342 • rare • English • Foil
Inventory Management 

Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
For each Aura and Equipment you control, you may attach it to a creature you control.
For each Aura and Equipment you control, you may attach it to a creature you control.
Illustrated by Tim Brumley
Links
Legalities
Not Legal
Not Legal
Not Legal
Not Legal
Legal
LegacyNot Legal
Legal
vintageLegal
CommanderNot Legal
Not Legal
Rulings
Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.
2024-03-08 • wotc
Players may turn face-down creatures face up while a spell with split second is on the stack.
2024-03-08 • wotc
Split second doesn’t stop triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
2024-03-08 • wotc
Casting a spell with split second won’t affect spells and abilities that are already on the stack.
2024-03-08 • wotc
If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
2024-03-08 • wotc
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
2024-03-08 • wotc
You can’t try to attach an Aura or Equipment to a creature if that Aura or Equipment can’t legally be attached to it.
2024-03-08 • wotc