Fifth Edition (5ed)
#78 • rare • English • Non-Foil
#78 • rare • English • Non-Foil
Dance of Many 

Enchantment
When this enchantment enters, create a token that's a copy of target nontoken creature.
When this enchantment leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice this enchantment.
At the beginning of your upkeep, sacrifice this enchantment unless you pay
.
When this enchantment leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice this enchantment.
At the beginning of your upkeep, sacrifice this enchantment unless you pay
Illustrated by Sandra Everingham
Links
Legalities
Not Legal
Not Legal
Not Legal
Not Legal
Legal
LegacyNot Legal
Legal
vintageLegal
CommanderNot Legal
Not Legal
Rulings
If Dance of Many leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and put a token onto the battlefield. That token won't have any connection to a Dance of Many permanent, so it won't be exiled when a Dance of Many leaves the battlefield.
2009-10-01 • wotc
Destroying the creature that was copied will not cause the token creature to be destroyed as well.
2004-10-04 • wotc
Each Dance of Many is associated only with its token creature. If one Dance leaves the battlefield, only the corresponding token is affected, not all tokens from all instances of Dance of Many.
2004-10-04 • wotc
The ability is targeted and checks the validity of the target when put on the stack and when resolving. If the creature is not still there when the copy ability resolves, the ability doesn't resolve and no token is put onto the battlefield. This card remains on the battlefield as an enchantment with no token.
2004-10-04 • wotc
The mana cost is copied.
2004-10-04 • wotc
Treat the token as entering as a copy of the chosen creature. If that creature normally gets counters when entering, the token creature gets counters.
2004-10-04 • wotc