Shadows over Innistrad Remastered (sir)
#159 • uncommon • English • Non-Foil
#159 • uncommon • English • Non-Foil
Geier Reach Bandit // Vildin-Pack Alpha
Creature — Human Rogue Werewolf // Creature — Werewolf
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
//
Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Illustrated by Slawomir Maniak
Links
Legalities
Not Legal
Legal
historicLegal
pioneerLegal
ModernLegal
LegacyNot Legal
Legal
vintageLegal
CommanderLegal
brawlNot Legal
Rulings
If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.
2025-01-24 • wotc
If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.
2025-01-24 • wotc
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
2016-04-08 • wotc
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
2016-04-08 • wotc