Outlaws of Thunder Junction (otj)
#46 • uncommon • English • Foil
#46 • uncommon • English • Foil
Emergent Haunting 
1
Enchantment
At the beginning of your end step, if you haven't cast a spell from your hand this turn and this enchantment isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
2
Illustrated by Jorge Jacinto
Links
Legalities
Legal
standardLegal
historicLegal
pioneerLegal
ModernLegal
LegacyNot Legal
Legal
vintageLegal
CommanderLegal
brawlNot Legal
Rulings
At the beginning of your end step, Emergent Haunting’s ability will check to see if you’ve cast a spell from your hand this turn or if Emergent Haunting is a creature. If either is true, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If either is true as the ability tries to resolve, the ability won’t do anything.
2024-04-12 • wotc
Emergent Haunting’s first ability doesn’t have a duration, which means it remains a creature indefinitely.
2024-04-12 • wotc