The Dark (drk)
#56 • rare • English • Non-Foil
#56 • rare • English • Non-Foil
Worms of the Earth 


2
Enchantment
Players can't play lands.
Lands can't enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands of their choice or have this enchantment deal 5 damage to that player. If a player does either, destroy this enchantment.
Lands can't enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands of their choice or have this enchantment deal 5 damage to that player. If a player does either, destroy this enchantment.
Illustrated by Anson Maddocks
Links
Legalities
Not Legal
Not Legal
Not Legal
Not Legal
Legal
LegacyNot Legal
Legal
vintageLegal
CommanderNot Legal
Not Legal
Rulings
If a permanent spell tries to enter as a land during its resolution (for instance, a Clone entering the battlefield as a copy of a Dryad Arbor or an animated Mutavault), it is put into its owner's graveyard instead of entering. It never enters, so abilities that would have triggered on it entering won't trigger.
2008-08-01 • wotc
In Two-Headed Giant, triggers only once per upkeep, not once for each player.
2006-05-01 • wotc
Land can't enter, so an effect that "puts a land onto the battlefield" won't do anything, and the land will stay where it is.
2004-10-04 • wotc
If you cast a spell or activate an ability that lets you put a land onto the battlefield, the effect fails. You'll still do everything else the spell or ability tells you to do, such as shuffle the library.
2004-10-04 • wotc