Rhythm of the Wild magic the gathering card art
Neon Dynasty Commander (nec)
#142uncommon English Non-Foil

Rhythm of the Wild
1
mountainforest

Enchantment

Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)

Illustrated by Tomasz Jedruszek
Links
Legalities
Not Legal
standard
Legal
historic
Legal
pioneer
Legal
Modern
Legal
Legacy
Not Legal
pauper
Legal
vintage
Legal
Commander
Legal
brawl
Not Legal
alchemy
Rulings
If Rhythm of the Wild leaves the battlefield at the same time that a nontoken creature enters the battlefield (most likely because that creature has a replacement effect, such as that of Rescuer Sphinx), that creature still gets a +1/+1 counter or haste.
2019-05-03wotc
Once a creature with riot has entered the battlefield, it keeps its +1/+1 counter or haste even if it loses riot.
2019-01-25wotc
If a nontoken, noncreature permanent becomes a creature after it's already on the battlefield, it will have riot but it will be too late for the replacement effect to have any effect.
2019-01-25wotc
A noncreature card that happens to be entering the battlefield as a creature will have riot (for example, Rusted Relic while you control three other artifacts). Similarly, a creature card entering the battlefield as a noncreature permanent won't have riot (for example, Thassa, God of the Sea while your other permanents contribute only four to your devotion to blue).
2019-01-25wotc
A spell or ability that counters spells can still target a creature spell you control. When that spell or ability resolves, the creature spell won't be countered, but any additional effects of that spell or ability will still happen.
2019-01-25wotc
If a creature entering the battlefield has riot but can't have a +1/+1 counter put onto it, it gains haste.
2019-01-25wotc
If you choose for the creature to gain haste, it gains haste indefinitely. It won't lose it as the turn ends or as another player gains control of it.
2019-01-25wotc
If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we're not going to tell the Gruul how to live their lives.
2019-01-25wotc
Riot is a replacement effect. Players can't respond to your choice of +1/+1 counter or haste, and they can't take actions while the creature is on the battlefield without one or the other.
2019-01-25wotc


Alternate Printings

Rhythm of the Wild magic the gathering card art
Normal: $9.56 | Foil: N/A
Rhythm of the Wild magic the gathering card art
Normal: $3.54 | Foil: $4.31
Rhythm of the Wild magic the gathering card art
Normal: $4.20 | Foil: $4.67
Rhythm of the Wild magic the gathering card art
Normal: $3.50 | Foil: N/A
Rhythm of the Wild magic the gathering card art
Normal: $3.70 | Foil: N/A
Rhythm of the Wild magic the gathering card art
Normal: $3.55 | Foil: $6.85





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