Illusory Gains magic the gathering card art
Dragons of Tarkir (dtk)
#59rare English Foil

Illusory Gains
3
islandisland

Enchantment — Aura

Enchant creature

You control enchanted creature.

Whenever a creature an opponent controls enters, attach this Aura to that creature.

Illustrated by Kev Walker
Links
Legalities
Not Legal
standard
Not Legal
historic
Legal
pioneer
Legal
Modern
Legal
Legacy
Not Legal
pauper
Legal
vintage
Legal
Commander
Not Legal
brawl
Not Legal
alchemy
Rulings
Illusory Gains's last ability is mandatory. You can't choose to have Illusory Gains not move.
2015-02-25wotc
If Illusory Gains can't legally enchant the creature that enters the battlefield (perhaps because it has protection from blue), it remains where it is. You retain control of the creature it's currently enchanting.
2015-02-25wotc
The last ability of Illusory Gains doesn't target the new creature. It will become attached to that creature even if that creature has hexproof or shroud.
2015-02-25wotc
If multiple creatures enter the battlefield under an opponent's control at the same time, Illusory Gains will trigger for each of them. You may put these abilities on the stack in any order. As each resolves, you'll briefly gain control of the associated creature. The last one to resolve determines which one you'll ultimately control.
2015-02-25wotc


Alternate Printings

Illusory Gains magic the gathering card art
Normal: $0.18 | Foil: $0.25





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