Avatar: The Last Airbender Promos (ptla)
#98s • rare • English • Foil
#98s • rare • English • Foil
The Fire Nation Drill 

2
Legendary Artifact — Vehicle
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
1
Crew 2
Illustrated by Brandon L. Hunt
Links
Legalities
Legal
standardLegal
historicLegal
pioneerLegal
ModernLegal
LegacyNot Legal
Legal
vintageLegal
CommanderLegal
brawlLegal
alchemyRulings
If a permanent enters under an opponent's control with hexproof or indestructible after The Fire Nation Drill's first activated ability resolves, it won't lose that ability unless you activate The Fire Nation Drill's ability again. The same is true if an opponent's permanent gains indestructible or hexproof after The Fire Nation Drill's ability resolves.
2025-10-02 • wotc
Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if The Fire Nation Drill's first activated ability resolves during that turn.
2025-10-02 • wotc


