Baneblade Scoundrel // Baneclaw Marauder magic the gathering card artBaneblade Scoundrel // Baneclaw Marauder magic the gathering card art
Innistrad: Midnight Hunt (mid)
#85uncommon English Foil

Baneblade Scoundrel // Baneclaw Marauder

Creature — Human Rogue Werewolf // Creature — Werewolf

Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

//

Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.

Whenever a creature blocking this creature dies, that creature's controller loses 1 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Illustrated by Marta Nael
Links
Legalities
Not Legal
standard
Legal
historic
Legal
pioneer
Legal
Modern
Legal
Legacy
Not Legal
pauper
Legal
vintage
Legal
Commander
Legal
brawl
Not Legal
alchemy
Rulings
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
2021-09-24wotc
If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24wotc
A blocked attacker remains blocked even if all blockers are destroyed before combat damage. If there are no blockers blocking it, it won't deal combat damage, unless it has trample.
2021-09-24wotc
Abilities that trigger when a creature "becomes blocked" resolve before combat damage is dealt.
2021-09-24wotc
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24wotc
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24wotc
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24wotc
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24wotc
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24wotc
If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24wotc
If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24wotc


Alternate Printings

Baneblade Scoundrel // Baneclaw Marauder magic the gathering card artBaneblade Scoundrel // Baneclaw Marauder magic the gathering card art
Normal: $0.11 | Foil: $0.35
Baneblade Scoundrel // Baneclaw Marauder magic the gathering card artBaneblade Scoundrel // Baneclaw Marauder magic the gathering card art
Normal: $0.05 | Foil: $0.15
Baneblade Scoundrel // Baneclaw Marauder magic the gathering card artBaneblade Scoundrel // Baneclaw Marauder magic the gathering card art
Normal: $0.03 | Foil: $0.10





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