Tales of Middle-earth Commander (ltc)
#195 • rare • English • Non-Foil
#195 • rare • English • Non-Foil
Plea for Power 
3
Sorcery
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Illustrated by Josh Hass
Links
Legalities
Not Legal
Not Legal
Not Legal
Not Legal
Legal
LegacyNot Legal
Legal
vintageLegal
CommanderNot Legal
Not Legal
Rulings
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
2014-05-29 • wotc
You must vote for one of the available options. You can't abstain.
2014-05-29 • wotc
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
2014-05-29 • wotc
Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.
2014-05-29 • wotc
The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
2014-05-29 • wotc