Eventide (eve)
#118 • rare • English • Foil
#118 • rare • English • Foil
Deity of Scars
{B/G}{B/G}{B/G}{B/G}{B/G}
Creature — Spirit Avatar
Trample
This creature enters with two -1/-1 counters on it.
{B/G}, Remove a -1/-1 counter from this creature: Regenerate this creature.
This creature enters with two -1/-1 counters on it.
{B/G}, Remove a -1/-1 counter from this creature: Regenerate this creature.
Illustrated by Steve Prescott
Links
Legalities
Not Legal
Not Legal
Not Legal
Legal
ModernLegal
LegacyNot Legal
Legal
vintageLegal
CommanderNot Legal
Not Legal
Rulings
You can pay {B/G} and remove a -1/-1 counter to activate the ability any time you want. Deity of Scars doesn't need to be in danger of being destroyed.
2008-08-01 • wotc
Removing a -1/-1 counter from Deity of Scars is a cost of activating its activated ability. You can't activate the ability if there are no -1/-1 counters on Deity of Scars.
2008-08-01 • wotc
Deity of Scars's ability causes it to have more toughness when you activate the ability (as a result of losing a -1/-1 counter) and then puts a regeneration shield on it when the ability resolves. If you activate the ability in advance of Deity of Scars being dealt 5 damage, for example, Deity of Scars will be 6/6 before the damage is dealt to it. It won't use the regeneration shield unless it's dealt more damage that turn.
2008-08-01 • wotc