The List (plst)
#FUT-167 • rare • English • Non-Foil
#FUT-167 • rare • English • Non-Foil
Darksteel Garrison
2
Artifact — Fortification
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify
3
3
Illustrated by David Martin
Links
Legalities
Not Legal
Not Legal
Not Legal
Legal
ModernLegal
LegacyNot Legal
Legal
vintageLegal
CommanderNot Legal
Not Legal
Rulings
Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
2007-05-01 • wotc
If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
2007-05-01 • wotc
The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
2007-05-01 • wotc
The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.
2007-05-01 • wotc