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#94086 • rare • English • Foil
#94086 • rare • English • Foil
The Celestus
3
Legendary Artifact
If it's neither day nor night, it becomes day as The Celestus enters.
: Add one mana of any color.
,
: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
3
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Illustrated by Jonas De Ro
Links
Legalities
Not Legal
Legal
historicLegal
pioneerLegal
ModernLegal
LegacyNot Legal
Legal
vintageLegal
CommanderLegal
brawlNot Legal
Rulings
If you choose to draw a card with The Celestus but some effect replaces that card draw with something else, you will still have to discard a card.
2021-09-24 • wotc
If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
2021-09-24 • wotc
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24 • wotc
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24 • wotc
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24 • wotc
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24 • wotc