Mystery Booster 2 (mb2)
#98 • uncommon • English • Non-Foil
#98 • uncommon • English • Non-Foil
Sword of the Meek
2
Artifact — Equipment
Equipped creature gets +1/+2.
Equip
Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.
Equip
2
Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.
Illustrated by Franz Vohwinkel
Links
Legalities
Not Legal
Legal
historicNot Legal
Legal
ModernLegal
LegacyNot Legal
Legal
vintageLegal
CommanderLegal
brawlNot Legal
Rulings
Sword of the Meek's last ability triggers only if it's in your graveyard immediately after the 1/1 creature enters the battlefield.
2020-08-07 • wotc
If a creature is entering the battlefield under your control, consider static abilities to determine whether its power and toughness are both 1. Spells, activated abilities, and triggered abilities can't be used to raise or lower the creature's power and toughness in time to have the last ability trigger or to stop it from triggering.
2020-08-07 • wotc
Once the last ability has triggered, changing the power or toughness of the creature won't stop you from returning Sword of the Meek and attaching it to the creature.
2020-08-07 • wotc
Any creature can be equipped with Sword of the Meek, not just 1/1 creatures.
2020-08-07 • wotc
If Sword of the Meek can't be attached to the creature that caused its last ability to trigger, most likely because that creature has left the battlefield, Sword of the Meek returns to the battlefield and remains unattached.
2020-08-07 • wotc