Journey into Nyx (jou)
#50 • mythic • English • Foil
#50 • mythic • English • Foil
Sage of Hours 
1
Creature — Human Wizard
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.
Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.
Illustrated by Matt Stewart
Links
Legalities
Not Legal
Not Legal
Legal
pioneerLegal
ModernLegal
LegacyNot Legal
Legal
vintageLegal
CommanderNot Legal
Not Legal
Rulings
You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.
2014-04-26 • wotc
Heroic abilities will resolve before the spell that caused them to trigger.
2014-04-26 • wotc
Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
2014-04-26 • wotc
Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
2014-04-26 • wotc