Khans of Tarkir (ktk)
#172 • uncommon • English • Foil
#172 • uncommon • English • Foil
Death Frenzy 

3
Sorcery
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
Illustrated by Steve Prescott
Links
Legalities
Not Legal
Legal
historicLegal
pioneerLegal
ModernLegal
LegacyNot Legal
Legal
vintageLegal
CommanderLegal
brawlNot Legal
Rulings
Only creatures on the battlefield when Death Frenzy resolves will get -2/-2. However, if a creature enters the battlefield and then dies later that turn, you’ll gain 1 life for it.
2014-09-20 • wotc
You gain 1 life for each creature that Death Frenzy causes to have a toughness of 0 or less. The delayed triggered ability is created before state-based actions cause any creatures with 0 or less toughness to die.
2014-09-20 • wotc