Tarkir: Dragonstorm (tdm)
#309 • mythic • English • Foil
#309 • mythic • English • Foil
Call the Spirit Dragons 




Enchantment
Dragons you control have indestructible.
At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
Illustrated by Dibujante Nocturno
Links
Legalities
Legal
standardLegal
historicLegal
pioneerLegal
ModernLegal
LegacyNot Legal
Legal
vintageLegal
CommanderLegal
brawlLegal
alchemyRulings
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a Dragon you control may become lethal if Call the Spirit Dragons leaves the battlefield during that turn.
2025-04-04 • wotc
If you control a Dragon that is more than one color, you may put more than one +1/+1 counter on it with the last ability of Call the Spirit Dragons.
2025-04-04 • wotc
The last ability will only cause you to win the game if you put a +1/+1 counter on each of five different Dragons with it.
2025-04-04 • wotc