Dissension (dis)
#83 • rare • English • Foil
#83 • rare • English • Foil
Elemental Resonance 

2
Enchantment — Aura
Enchant permanent
At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
Illustrated by Mark Tedin
Links
Legalities
Not Legal
Not Legal
Not Legal
Legal
ModernLegal
LegacyNot Legal
Legal
vintageLegal
CommanderNot Legal
Not Legal
Rulings
You get the mana whether you want it or not. If you don't spend it, it will disappear at the end of the current step (or phase).
2009-10-01 • wotc
If the enchanted permanent's mana cost is {2}{W}{U}, this Aura's controller adds {C}{C}{W}{U}. If its mana cost is {X}{G}, this Aura's controller adds {G}. If its mana cost is {W/U}{W/U}, this Aura's controller chooses whether to add {W}{W}, {W}{U}, or {U}{U}. The choice may be different each time the ability resolves.
2006-05-01 • wotc
This ability isn't a mana ability. It uses the stack.
2006-05-01 • wotc
Only the first main phase in a turn is the "precombat main phase," even if additional main phases are generated by some effect.
2006-05-01 • wotc