Dark Ascension (dka)
#3 • common • English • Foil
#3 • common • English • Foil
Break of Day 
1
Instant
Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Illustrated by Karl Kopinski
Links
Legalities
Not Legal
Not Legal
Not Legal
Legal
ModernLegal
LegacyLegal
pauperLegal
vintageLegal
CommanderNot Legal
Not Legal
Rulings
Because Break of Day affects only creatures you control when it resolves. It won’t affect creatures that come under your control later in the turn.
2013-07-01 • wotc
Break of Day checks your life total only at the time it resolves. Any creatures that gain indestructible will continue to be indestructible that turn even if you gain life.
2013-07-01 • wotc