Double Masters (2xm)
#11 • rare • English • Foil
#11 • rare • English • Foil
Council's Judgment 

1
Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Illustrated by Kev Walker
Links
Legalities
Not Legal
Not Legal
Not Legal
Not Legal
Legal
LegacyNot Legal
Legal
vintageLegal
CommanderNot Legal
Not Legal
Rulings
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
2020-08-07 • wotc
Each player must vote for one of the candidate permanents. They can't abstain.
2020-08-07 • wotc
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
2020-08-07 • wotc
None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.
2020-08-07 • wotc
Players can't do anything after they finishing voting but before the "winning" permanent or permanents are exiled.
2020-08-07 • wotc
In the unusual case that no permanents have any votes, nothing is exiled.
2020-08-07 • wotc