Kaldheim (khm)
#59 • uncommon • English • Foil
#59 • uncommon • English • Foil
Giant's Amulet 
Artifact — Equipment
When this Equipment enters, you may pay
. If you do, create a 4/4 blue Giant Wizard creature token, then attach this Equipment to it.
Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped."(It can't be the target of spells or abilities your opponents control.)
Equip
3
Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped."(It can't be the target of spells or abilities your opponents control.)
Equip
2
Illustrated by Joseph Meehan
Links
Legalities
Not Legal
Legal
historicLegal
pioneerLegal
ModernLegal
LegacyNot Legal
Legal
vintageLegal
CommanderLegal
brawlNot Legal
Rulings
You decide whether to pay {3}{U} as the enters-the-battlefield ability resolves. If you do, you immediately create the Giant Wizard creature token and attach Giant's Amulet to it. No players may respond to your decision to pay or not, and no player may take actions during this process.
2021-02-05 • wotc
The Giant Wizard creature token enters the battlefield as a 4/4 creature. Any abilities that trigger when a creature with a certain toughness enters the battlefield will see the token enter as a 4/4 creature.
2021-02-05 • wotc