Duskmourn: House of Horror (dsk)
#165 • rare • English • Foil
#165 • rare • English • Foil
Waltz of Rage 

3
Sorcery
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
Illustrated by Mathias Kollros
Links
Legalities
Legal
standardLegal
historicLegal
pioneerLegal
ModernLegal
LegacyNot Legal
Legal
vintageLegal
CommanderLegal
brawlLegal
alchemyRulings
If the target creature is an illegal target when Waltz of Rage tries to resolve, it won't resolve and none of its effects will happen. No damage will be dealt, and the delayed triggered ability won't trigger whenever a creature you control dies this turn.
2024-09-20 • wotc
The creature is the source of the damage, not Waltz of Rage.
2024-09-20 • wotc
Use the power of the target creature as Waltz of Rage resolves to determine how much damage that creature deals to each other creature.
2024-09-20 • wotc
You pay all costs and follow all timing rules for cards played with the permission granted by Waltz of Rage's delayed triggered ability. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.
2024-09-20 • wotc