The List (plst)
#AFR-248 • common • English • Non-Foil
#AFR-248 • common • English • Non-Foil
Leather Armor
1
Artifact — Equipment
Equipped creature gets +0/+1 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip. Activate only once each turn.
1
1
Equip
0
Illustrated by Martina Pilcerova
Links
Legalities
Not Legal
Legal
historicLegal
pioneerLegal
ModernLegal
LegacyLegal
pauperLegal
vintageLegal
CommanderLegal
brawlNot Legal
Rulings
If a creature with ward is equipped with Leather Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger.
2021-07-23 • wotc
The emblem's triggered ability checks the total amount of life that opponent has lost over the entire turn after the creatures you control deal combat damage to them. If the amount is 8 or greater, the ability won't trigger.
2021-07-23 • wotc
Only the total life lost is considered, not any life that opponent may have gained. For example, if an opponent loses 4 life, then gains 5 life, then creatures you control deal 3 combat damage to them, the emblem's ability will trigger and the opponent will lose 1 life.
2021-07-23 • wotc