Strixhaven: School of Mages (stx)
#170 • common • English • Foil
#170 • common • English • Foil
Cram Session {B/G}
1
Sorcery
You gain 4 life.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Illustrated by Marta Nael
Links
Legalities
Not Legal
Legal
historicLegal
pioneerLegal
ModernLegal
LegacyLegal
pauperLegal
vintageLegal
CommanderLegal
brawlNot Legal
Rulings
If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first.
2021-04-16 • wotc
If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection.
2021-04-16 • wotc
If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from.
2021-04-16 • wotc
If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional.
2021-04-16 • wotc