Armory Paladin magic the gathering card art
Fallout (pip)
#621rare English Foil

Armory Paladin
1
mountainplains

Creature — Human Knight

Trample

Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

Illustrated by Javier Charro
Links
Legalities
Not Legal
standard
Not Legal
historic
Not Legal
pioneer
Not Legal
Modern
Legal
Legacy
Not Legal
pauper
Legal
vintage
Legal
Commander
Not Legal
brawl
Not Legal
alchemy
Rulings
Once Armory Paladin’s last ability resolves, it doesn’t matter what happens to Armory Paladin after that. You’ll still be able to play the exiled card until the end of your next turn.
2024-03-08wotc
You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
2024-03-08wotc
If the card exiled with Armory Paladin’s last ability is an Aura or Equipment card, casting it will cause Armory Paladin’s last ability to trigger again.
2024-03-08wotc


Alternate Printings

Armory Paladin magic the gathering card art
Normal: N/A | Foil: $13.59
Armory Paladin magic the gathering card art
Normal: N/A | Foil: $2.10
Armory Paladin magic the gathering card art
Normal: $0.86 | Foil: $0.97
Armory Paladin magic the gathering card art
Normal: $0.15 | Foil: $0.76





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