Wilds of Eldraine Commander (woc)
#123 • uncommon • English • Non-Foil
#123 • uncommon • English • Non-Foil
Destiny Spinner 
1
Enchantment Creature — Human
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
3
Illustrated by Livia Prima
Links
Legalities
Not Legal
Legal
historicLegal
pioneerLegal
ModernLegal
LegacyNot Legal
Legal
vintageLegal
CommanderLegal
brawlNot Legal
Rulings
Destiny Spinner's first ability applies only while it's on the battlefield. While it's a spell, it can be countered.
2020-01-24 • wotc
A spell or ability that counters spells can still target spells that can't be countered. When that spell or ability resolves, the uncounterable spell won't be countered, but any additional effects of the countering spell or ability will still happen.
2020-01-24 • wotc
The value of X is determined only as Destiny Spinner's activated ability resolves. Once that happens, the creature's base power and toughness won't change later in the turn even if the number of enchantments you control changes.
2020-01-24 • wotc
If you activate Destiny Spinner's ability more than once in a turn, the value of X may be different each time. If you choose the same land as the target more than once, the most recent effect (and most recent value of X) applies.
2020-01-24 • wotc
Destiny Spinner's activated ability doesn't untap the land that becomes a creature.
2020-01-24 • wotc
If you control no enchantments at the time Destiny Spinner's activated ability resolves, the land becomes a 0/0 creature and is put into its owner's graveyard unless another effect is raising its toughness.
2020-01-24 • wotc