Zombie Ogre magic the gathering card art
Adventures in the Forgotten Realms (afr)
#129common English Foil

Zombie Ogre
3
swampswamp

Creature — Zombie Ogre

At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)

Illustrated by Nicholas Gregory
Links
Legalities
Not Legal
standard
Legal
historic
Legal
pioneer
Legal
Modern
Legal
Legacy
Legal
pauper
Legal
vintage
Legal
Commander
Legal
brawl
Not Legal
alchemy
Rulings
Zombie Ogre doesn't need to have been on the battlefield at the time the creature died for its ability to function.
2021-07-23wotc
Zombie Ogre's ability will trigger only once during your end step, no matter how many creatures died this turn. However, if no creatures have died so far this turn as the end step begins, the ability won't trigger at all. It's not possible to cause a creature to die during the end step in time to have the ability trigger.
2021-07-23wotc
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23wotc
Moving into a dungeon room will cause its room ability to trigger.
2021-07-23wotc
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23wotc
A player may only have one dungeon in the command zone at a time.
2021-07-23wotc
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23wotc
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23wotc
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021-07-23wotc
Dungeons are removed from the game as a state-based action.
2021-07-23wotc
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23wotc
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23wotc


Alternate Printings

Zombie Ogre magic the gathering card art
Normal: $0.03 | Foil: $0.12





Dumb Dragon Logo
Sign up for exclusive updates, community events, subscriber-only deals, and a 10% off coupon.

© 2025 Dumb Dragon LLC. All rights reserved.