Sefris of the Hidden Ways magic the gathering card art
Forgotten Realms Commander (afc)
#326mythic English Non-Foil

Sefris of the Hidden Ways
plainsislandswamp

Legendary Creature — Human Wizard

Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)

Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.

Illustrated by Ryan Pancoast
Links
Legalities
Not Legal
standard
Not Legal
historic
Not Legal
pioneer
Not Legal
Modern
Legal
Legacy
Not Legal
pauper
Legal
vintage
Legal
Commander
Not Legal
brawl
Not Legal
alchemy
Rulings
Sefris of the Hidden Ways must be on the battlefield for its first ability to trigger. It does not trigger when Sefris goes to the graveyard from the battlefield, even if other creature cards also went to the graveyard at the same time.
2021-09-24wotc
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23wotc
Moving into a dungeon room will cause its room ability to trigger.
2021-07-23wotc
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23wotc
A player may only have one dungeon in the command zone at a time.
2021-07-23wotc
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23wotc
Sefris of the Hidden Ways' first ability looks only at the type the card has in the graveyard, not the type it had in any other zone. For example, animated lands dying won't cause the ability to trigger. The opposite is also true. For example, if a creature that was cast as an Adventure is countered, it's a creature card in the graveyard and the first ability will trigger.
2021-07-23wotc
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021-07-23wotc
Dungeons are removed from the game as a state-based action.
2021-07-23wotc
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23wotc
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23wotc
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23wotc


Alternate Printings

Sefris of the Hidden Ways magic the gathering card art
Normal: N/A | Foil: N/A
Sefris of the Hidden Ways magic the gathering card art
Normal: $3.53 | Foil: N/A
Sefris of the Hidden Ways magic the gathering card art
Normal: N/A | Foil: $0.53





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