Outlaws of Thunder Junction Commander (otc)
#26 • rare • English • Non-Foil
#26 • rare • English • Non-Foil
Dead Before Sunrise 
3
Instant
Until end of turn, outlaw creatures you control get +1/+0 and gain "
: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Illustrated by Alix Branwyn
Links
Legalities
Not Legal
Not Legal
Not Legal
Not Legal
Legal
LegacyNot Legal
Legal
vintageLegal
CommanderNot Legal
Not Legal
Rulings
If a creature leaves the battlefield while the ability granted to it by Dead Before Sunrise is still on the stack, use that creature’s power as it last existed on the battlefield to determine how much damage to deal.
2024-04-12 • wotc
A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.
2024-04-12 • wotc
Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
2024-04-12 • wotc
If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
2024-04-12 • wotc