Modern Horizons 3 (mh3)
#147 • uncommon • English • Foil
#147 • uncommon • English • Foil
Collective Resistance 
1
Instant
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Illustrated by Raoul Vitale
Links
Legalities
Not Legal
Legal
historicNot Legal
Legal
ModernLegal
LegacyNot Legal
Legal
vintageLegal
CommanderLegal
brawlNot Legal
Rulings
You choose all of your modes at once. You can't wait to perform one mode's actions and then decide to choose more modes.
2024-06-07 • wotc
You can't choose any one mode multiple times.
2024-06-07 • wotc
No matter which combination of modes you choose, you always follow the instructions in the order they are written.
2024-06-07 • wotc
No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until Collective Resistance is done resolving.
2024-06-07 • wotc
If you chose more than one mode and the target of one of those modes becomes illegal, the other targets will still be affected. If all of the targets become illegal, Collective Resistance won't resolve.
2024-06-07 • wotc
If an effect allows you to cast Collective Resistance without paying its mana cost, you'll still have to pay the escalate costs if you choose more than one mode.
2024-06-07 • wotc
If Collective Resistance is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
2024-06-07 • wotc