Zendikar Rising (znr)
#A-68 • rare • English • Non-Foil
#A-68 • rare • English • Non-Foil
A-Master of Winds 

2
Creature — Sphinx Wizard
Flying
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
Illustrated by Yigit Koroglu
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Legalities
Not Legal
Legal
historicNot Legal
Not Legal
Not Legal
Not Legal
Not Legal
Not Legal
Legal
brawlNot Legal