Mystery Booster Playtest Cards 2019 (cmb1)
#53 • rare • English • Non-Foil
#53 • rare • English • Non-Foil
Bombardment 
Sorcery
Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost
with "Missile deals 2 damage to any target."
Illustrated by James Arnold
Links
Legalities
Not Legal
Not Legal
Not Legal
Not Legal
Not Legal
Not Legal
Not Legal
Not Legal
Not Legal
Not Legal
Rulings
If a card you own is a Missile and changes zones other than by being cast as a Missile, it stops being a Missile.
2019-11-12 • wotc
You must keep cards that were in your hand as Bombardment resolved separate from those that enter your hand later in the turn.
2019-11-12 • wotc
If any portion of your library is randomized, those cards become new objects that aren’t Missiles.
2019-11-12 • wotc
Cards you own keep any supertypes they may have, such as legendary and basic.
2019-11-12 • wotc
If Bombardment is somehow cast while another spell is on the stack, that spell becomes a Missile. Since that spell has no target chosen for its spell ability, it won’t resolve. This is true even if that spell had a target for an ability it had.
2019-11-12 • wotc
The Missile characteristics are copiable values of the affected cards and spells.
2019-11-12 • wotc